{"success":true,"data":{"ext":"psf1","name":"PSF1","description":"PSF1 is the original PlayStation Sound Format, maintained by the PSF community as a specification for preserving audio from Sony PlayStation games. It is used to store game music for playback in media players, archival collections, and emulator-based music libraries. As a legacy format derived from console data, PSF1 files are generally safe, though playback depends on compatible decoders and supporting libraries for accurate reproduction.","mime":["audio/x-psf"],"risk_level":"Safe","signatures":[{"hex":"50 53 46","offset":0,"sources":[{"name":"Apache Tika","url":"https://raw.githubusercontent.com/apache/tika/main/tika-core/src/main/resources/org/apache/tika/mime/tika-mimetypes.xml"}]}],"related":["gslib","minigsf","minipsf","minipsf1","psflib"],"usage":{"python":"def is_psf1(file_path: str) -> bool:\n    \"\"\"Check if file is a valid PSF1 by magic bytes.\"\"\"\n    signature = bytes([0x50, 0x53, 0x46])\n    with open(file_path, \"rb\") as f:\n        return f.read(3) == signature","node":"function isPSF1(buffer: Buffer): boolean {\n  const signature = Buffer.from([0x50, 0x53, 0x46]);\n  return buffer.subarray(0, 3).equals(signature);\n}","go":"func IsPSF1(data []byte) bool {\n    signature := []byte{0x50, 0x53, 0x46}\n    if len(data) < 3 {\n        return false\n    }\n    return bytes.Equal(data[:3], signature)\n}"},"category":"Audio"}}